In the meantime I don't see any reason not to just make mono window builds from the Mac, at least testing purposes. There are alternative emulators/virtualisation apps for the Mac, but my understanding is that Parallels was provided much more developer access/information to the M1 chips, making it the best choice for anything serious. Looking at the docs it does say that IL2CPP requires some system native access, but it fails to elaborate any more than that.Ī quick google doesn't bring up anything, but it might be worth grabbing the free trial of Parallels and seeing if you can make a IL2CPP build from it. I guess that is only true with the Mono backend and I'd never actually needed to try since I had access to both Mac and Win platforms. I'd assumed that Unity could build for any platform regardless of which platform it was running on as that was always a USP. Click to expand.Would Parallels for the Mac allow IL2CPP compiling?
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